The Fruit Chain
Thirteen levels, beginning with a single ripe apple.
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L1

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L2

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L3

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L4

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L5

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L6

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L7

I built this game to play with my son.
Inherit Nana Jean's sleepy farm town, Plum Hollow, and bring it back to life one merge at a time. No timers chasing you. No villains. Just the next merge.
Hand-illustrated in Tampa by Inceptyon Labs
Built for parents and kids to play together on the couch. The board is finite. The merges are forever.
Generators have a charge bank. Tap freely while charges remain; when they run out, the basket takes a couple of hours to refill. If you forget the game for a week, it just waits.
Plenty of coins, plenty of chests, plenty of free rewards. The board is 63 tiles. You'll merge to make space, not to chase a leaderboard. Spending real money is never the point.
The art is sweet, the orders are kind, the NPCs say please and thank you. Nothing in here is designed to hurry you, nudge you, or sell to your kid.
The pure merge-2 loop: two identical items become one of the next tier. Stack a chain high enough and the basket itself becomes a picnic, then a park, then the festival. Everything you grow feeds the town.
Every quest you complete restores a corner of Plum Hollow. The bakery reopens. The orchard fills back in. The festival lanterns go up. Eight buildings, eight neighbors, one big slow garden.
Marco's bread is back in the window.
Two tables, three chairs, one hanging fern.
Red awning. Crates of whatever you grew today.
Raised beds, a wooden fence, afternoon light.
Three trees, a picking ladder, a basket.
Warm windows, flower boxes, a wooden sign.
Glass panes fogged from the inside.
Bunting flags, a small stage, paper lanterns.

The matriarch. Pours the tea, names the streets.

Tends the garden. Brings the heavy baskets.

Keeps a clipboard. Knows when the festival starts.

Reopens the restaurant. Asks for your best fruit.

Runs the market stall on Saturday mornings.

Apprentice. Carries a basket bigger than he is.

Helps with the orchard. Always smiling.

The town creature. Don't ask, just feed him.
Three of the chains you'll work through. Real pieces from the game, painted by hand, climbing from a single apple all the way to a park full of picnic blankets.
Thirteen levels, beginning with a single ripe apple.







Broken baskets restored, all the way to a picnic in the park.







Quest rewards, faceted by hand. Some chains end in shine.





FoodyMerge arrives on the App Store and Google Play later this year. We'll add the download links the day it ships.