FoodyMerge

I built this game to play with my son.

FoodyMerge

Inherit Nana Jean's sleepy farm town, Plum Hollow, and bring it back to life one merge at a time. No timers chasing you. No villains. Just the next merge.

See how a merge feels

Hand-illustrated in Tampa by Inceptyon Labs

Nana Jean, the matriarch of Plum Hollow, holding a teacup in a sage cardigan
Nana Jean, Plum Hollow's matriarch

The world will wait while you finish your tea.

Built for parents and kids to play together on the couch. The board is finite. The merges are forever.

  1. No timers chasing you

    Generators have a charge bank. Tap freely while charges remain; when they run out, the basket takes a couple of hours to refill. If you forget the game for a week, it just waits.

  2. Generous, but bounded

    Plenty of coins, plenty of chests, plenty of free rewards. The board is 63 tiles. You'll merge to make space, not to chase a leaderboard. Spending real money is never the point.

  3. Bring it home together

    The art is sweet, the orders are kind, the NPCs say please and thank you. Nothing in here is designed to hurry you, nudge you, or sell to your kid.

Two apples become an orange.

The pure merge-2 loop: two identical items become one of the next tier. Stack a chain high enough and the basket itself becomes a picnic, then a park, then the festival. Everything you grow feeds the town.

The FoodyMerge board on day 31. A 7-column grid half full of items: apple and pear trees, fruit baskets, a quest from Jase to build a Medium Oven, 97,377 coins and 1,126 gems in the wallet, a strawberry and a dragon fruit in the lower rows, three empty dashed tiles.
A real run. Day 31, quest from Jase.
  1. 1. Tap a generator
    A wicker fruit basket
    A red apple
  2. 2. Drag to merge
    An orange
  3. 3. Climb the chain
  4. 4. Fulfill the order
    Delivered
    Chef Robert holding a wooden spoon

A whole town to wake up.

Every quest you complete restores a corner of Plum Hollow. The bakery reopens. The orchard fills back in. The festival lanterns go up. Eight buildings, eight neighbors, one big slow garden.

…and the neighbors who live here

Every chain ends in something bigger than you.

Three of the chains you'll work through. Real pieces from the game, painted by hand, climbing from a single apple all the way to a park full of picnic blankets.

The Fruit Chain

Thirteen levels, beginning with a single ripe apple.

  1. Apple
    L1
  2. Orange
    L2
  3. Cherries
    L3
  4. Grapes
    L4
  5. Pear
    L5
  6. Mango
    L6
  7. Peach
    L7

The Generators

Broken baskets restored, all the way to a picnic in the park.

  1. Empty wicker basket
    L3
  2. Fruit basket with apple and orange
    L4
  3. Large overflowing fruit basket
    L5
  4. Small picnic
    L6
  5. Medium picnic
    L7
  6. Large picnic
    L8
  7. Picnic park
    L9

The Gem Chain

Quest rewards, faceted by hand. Some chains end in shine.

  1. Ruby
    L1
  2. Topaz
    L2
  3. Amethyst
    L3
  4. Emerald
    L4
  5. Diamond
    L5

Plum Hollow is waiting.

FoodyMerge arrives on the App Store and Google Play later this year. We'll add the download links the day it ships.